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Description
DS4P -> Reality/LuxRender to 2000S/p
I've been on a normal maps kick of late. I've been working on converting all bump maps used by my saved characters into normal maps, as normal maps work so much better in Lux. It's been a while since I last used the Steampunk Sniper character in a scene, so after upgrading her and her companion KlanK to normal maps and finally fixing all the really awful material settings for the rifle, I figured it was time to feature her again. All the environment prop elements have also had normal maps created for them (most of the materials in this environment prop didn't even have real bump maps -- they just stuck the diffuse map in the bump channel).
I've been on a normal maps kick of late. I've been working on converting all bump maps used by my saved characters into normal maps, as normal maps work so much better in Lux. It's been a while since I last used the Steampunk Sniper character in a scene, so after upgrading her and her companion KlanK to normal maps and finally fixing all the really awful material settings for the rifle, I figured it was time to feature her again. All the environment prop elements have also had normal maps created for them (most of the materials in this environment prop didn't even have real bump maps -- they just stuck the diffuse map in the bump channel).
Image size
2560x1440px 6.34 MB
© 2013 - 2024 cwichura
Comments8
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Cool.