DS4P -> Reality/LuxRender to 1300S/p
Put this one together quickly as another test of the new cloth material in LuxRender. Here, the camera is close enough that you can see the thread/weave simulation of the cloth material (at least when viewing the render at full resolution). The 'retro' print is using the cotton_twill weave preset, with specular of .05. The source texture map is all solid colour patches, so the weave you see is generated entirely by the cloth material simulation. All instances of the 'retro' print use the same repeat setting of 300, making the threading a bit too fine to really see in the choker and the gloves. The white tube top is using the silk_charmeuse weave preset with specular of .087 mixed with the null material for a slight bit of transparency.
The curtains in the background are Lux's velvet material.