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Description
DS4P -> Reality/LuxRender to 4000S/p
The 'toxic' texture uses a grayscale tiled radiation logo with a procedural colour (blender_clouds driving selection from a Lux band texture) that I edited in to the scene file generated by Reality. The bumpmap for the 'toxic' texture is also a procedural (Lux fbm based).
Lit primarily by two strip mesh lights two meters directly to the right and left of the figure. A third mesh light in front and at low power provides a bit of fill and is the catchlight in the figure's eye.
The figure is configured with "poor man's" SSS, using Lux's glossytranslucent material for the skin with only a slight amount of red allowed through, but no interior scattering volume is defined.
Updated 2016-06-12: Updated materials, higher resolution and additional camera crops
Alternate versions:
Print version:
The 'toxic' texture uses a grayscale tiled radiation logo with a procedural colour (blender_clouds driving selection from a Lux band texture) that I edited in to the scene file generated by Reality. The bumpmap for the 'toxic' texture is also a procedural (Lux fbm based).
Lit primarily by two strip mesh lights two meters directly to the right and left of the figure. A third mesh light in front and at low power provides a bit of fill and is the catchlight in the figure's eye.
The figure is configured with "poor man's" SSS, using Lux's glossytranslucent material for the skin with only a slight amount of red allowed through, but no interior scattering volume is defined.
Updated 2016-06-12: Updated materials, higher resolution and additional camera crops
Alternate versions:
Mature Content
Mature Content
Mature Content
Print version:
Mature Content
Image size
2880x5120px 15.82 MB
Mature
© 2012 - 2024 cwichura
Comments12
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This is very unique and beautiful! Nice work!