Persistently hiding a subset of faces

1 min read

Deviation Actions

cwichura's avatar
By
Published:
7.4K Views


The geometry editor in DAZ Studio allows hiding faces of a mesh. Unfortunately, this is not stored persistently. If the mesh is a simple prop, the alternative is to simply delete the faces. However, deleting faces does not work well for conforming figures (e.g., clothing), as Studio does not update the morphs in the figure to reflect the deleted faces. As a result, the mesh explodes the next time you load it back into Studio.

This video shows a couple alternatives to persistently hiding faces in Studio. The first is to re-assign all desired faces to a new material zone and then each time you reload the object, you can quickly re-hide the undesired faces. This method works with any and all geometry in Studio. But it's not ideal, as you still have to manually re-hide the faces any time you reload it. However, if your object is weight mapped, you can utilize Studio's geografting system to persistently hide the faces, which is shown as the second technique.
© 2018 - 2024 cwichura
Comments7
Join the community to add your comment. Already a deviant? Log In
Aping-Pixels's avatar
Thanks for taking the time to put this together and share.