ShopDreamUp AI ArtDreamUp
Deviation Actions
The geometry editor in DAZ Studio allows hiding faces of a mesh. Unfortunately, this is not stored persistently. If the mesh is a simple prop, the alternative is to simply delete the faces. However, deleting faces does not work well for conforming figures (e.g., clothing), as Studio does not update the morphs in the figure to reflect the deleted faces. As a result, the mesh explodes the next time you load it back into Studio.
This video shows a couple alternatives to persistently hiding faces in Studio. The first is to re-assign all desired faces to a new material zone and then each time you reload the object, you can quickly re-hide the undesired faces. This method works with any and all geometry in Studio. But it's not ideal, as you still have to manually re-hide the faces any time you reload it. However, if your object is weight mapped, you can utilize Studio's geografting system to persistently hide the faces, which is shown as the second technique.
Using rigid follow notes to set critical focus
Back in 2014, I released a script to set a camera's focal distance correctly and with precision based on the location of a Null object in the scene (see https://www.daz3d.com/forums/viewthread/43636/ for the script). At the time, DAZ had not yet introduced rigid follow nodes. This video shows how to use them to facilitate setting precision focal distance.
Fixing subdivision weights in DAZ Studio
A lot of older props tend to have two problems: 1) they have low resolution geometry, which really stands out when using modern PBR engines, and 2) they tear themselves apart when you convert them to subdivided meshes within DAZ Studio to try and correct for the first problem.
This is a quick video showing a few tricks to quickly correct these props using the geometry editor in DAZ Studio to apply vertex subdivision weights.
Flipping normals and other quick tricks
Merging two props into one jointed prop in DAZ
I recently posted a video showing how to add new joints to an existing prop in DAZ Studio. This video takes the concepts of that video to the next level, combining two props into a single jointed figure. The example used here is combining an earring with a navel piercing to create a new navel piercing, keeping only the geometry we want to make it look like it was an original figure.
Featured in Groups
© 2018 - 2024 cwichura
Comments7
Join the community to add your comment. Already a deviant? Log In
Thanks for taking the time to put this together and share.